6 productionbonus means 0. There are many ways to do it. It needs a name that reflects the fact that by choosing it all strata in society become equal. 2018 v 9. It doesn't make any sense for ethic that heavily favour ruler strata. I. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. ago. Let's look at the second resolution group. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. Utopian abundance is useful for the "happiness economy". You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. So Eglatarian's a must already. 2-0. Pops produce a natural amount of trade value based on their living standard. It should have an effect stronger than decadent in that respects, as it is. . On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. No research/unity buildings. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. 8% + 3% or 4. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. Are you ready to build. Far less useful than Academic Priv. Stellaris Dev Diary #312 - 3. The thing is, no one actually knows what mandatory pampering is. This society wouldn't distinguish between people based on their jobs Chemical Bliss. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. 4 equality. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. Living standards give political power modifiers. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Build commercial zone 1st turn off colonist jobs. *The. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. I have hundreds of species in my empire, do I really have to individually. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Social welfare also gives more happyness now and gives 0. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. I play with utopian abundance so unemployment isn't a huge issue. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. It depends on ethics, civics and playstyle. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. It clearly isn't working as intended. Stellaris. Go to Stellaris r/Stellaris. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. There should be an option. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Dotakiin [author] Aug 4 @ 6:13am. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. As long a you won't run utopian abundance, sure. Well, in canon the Spiritualists are right. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. Darvin3 • 3 yr. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Shared Burdens the living standard: Half-assed Utopian Abundance. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. 072 = +13. The mod. 1. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. civics: nationalistic zeal, and whatever else. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. The expansion was accompanied by the free 1. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Subscribe to downloadUtopian Abundance Tech. Jump to latest Follow Reply. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. There is. There is a -25% happiness. 6375 CG's and up 0. utopian abundance used to be about "abolishing. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. -as a moral democracy. You'd be high all day and all your needs would be covered by the government. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. It gives almost exactly the same benefits but costs fewer Consumer Goods. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Stellaris is about the cold hard numbers of the aetherophasic engine. Normally only rulers produce the maximum but under Utopian everybody does. No consumer goods buildings. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. Technically, you can have hedonists. 8% job and trade value output. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. It will also give a very high passive trade income, so. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. The expansion was accompanied by the free 1. xav1353 • 5 yr. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. Stellaris upvotes. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. It goes downhill from there. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. 3 extra trade income. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. It is great, but only in later stages when you have a great deal of consumer goods income. After all, a happy slave is less likely to want to overturn the system. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. ago. No consumer goods buildings. but the shard modifier is not. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Put a commercial zone down but it's only fir the 1 merchant. ago. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Will report back what I find when I complete the experiment. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. 15 = Utopian Abundance. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. It should have been an evolved and extreme form of social stratification. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Star Trek's Earth, The. Yeah we're not even close to utopian abundance by Stellaris standards. Best way is Spiritualist/ Anything. Stellaris. Because i clearly cant decipher what it meant to represent. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. 83 to 13. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. It is a "pops live under Utopian Abundance, yet have positive. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Stellaris. "the imperium of man are the good guys". Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. FTFY. For High Priests, their unity and science output would benefit,. Utopian Abundance: 1 Upkeep +20% Happiness +0. pro. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. And even "Social Welfare" offers only slightly weaker bonuses for. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. 2. With the same presumptions as before, that's 0. As we can see in Stellaris tooltip, every strata has a 1. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. UA gives 15% happiness boost meaning 6. Utopian Abundance is always better assuming that CG are not a factor. The 'utopian abundance' living standards makes unemployed pops happy and productive. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. Utopian Abundance 20 happiness = 7. utopian abundance for everyone) is a tad bit. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Stellaris. @greaseHole, I've not updated this since May, of course. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Because I can't understand why I would want that. Edit: redid some math, effective growth rate is actually 12. #8. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Stellaris Dev Diary #321 - Origins and Civics self. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Compare using Artist. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Just wow. Turn it into another lab world or Forge world. Option to build habitats without voidborn. . Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. 05 unity. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. * It's basically a lategame flex for egalitarians. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Jewbacca1991 • 2 yr. However the problem lies with the Shared burden, and Utopian Abundance living standards. Commerce megaplexes, filled with robot clerks and sapient merchants. If. Decadence/utopian abundance conceptual overlap. If you're having to actually use these, you're doing something wrong. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. The definition of it is simply a very high standard of. 6 production bonus. perfectly equal. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". While social welfare does not demand egalitarian you also stand for equality. Miner produce 4 minereal. " As a result, each time a new. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Rorschach Jan 2, 2019 @ 2:19am. Subscribe to downloadUtopian Abundance Tech. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. 072 = +13. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. Decadent Lifestyle is superior to Utopian Abundance in almost every way. 5 Trade Value base. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. Click to expand. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. Highest quality nutrition as well as luxurious and exotic food are easily accessible. There is. 4 trade. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. Balancing the Caste System in Stellaris is a challenge,. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. 824 energy from happiness/stability. Egalitarian is underwhelming right now. 36% job output. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Energy would come from trade value generated by pops. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. It is great, but only in later stages when you have a great deal of consumer goods income. Tux3doninja • 3 yr. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Due to not having access to temples, this build will have a maximum base unity output of 16. Higher happiness attracts more immigrants. Thanks, I'll try that. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Good on paper, "who cares" in practice. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. The thing about Utopian is that its not as expensive as it seems at first glance. Compare using miner. Stellaris Dev Diary #320 - Astral Threads and Actions. 1 Is that worth the extra 6 stability or 3. . 70. Stellaris Real-time strategy Strategy video game Gaming. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. 63 Energy went from 9. 6. May those who yearn for socialism get what they want, and no one else. Stellaris > General Discussions > Topic Details. 25 to 1 CG's per month and will generate 0. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. I simply start prioritizing pop growth af, make migration treaties, etc. 1 per pop. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. Utopian Abundance: (6*32)*0. ago. Go synth ascension (or just use synths for living in Utopian while organics work), as F. Utopian Abundance does indeed prevent these events. Political power is correlation to 'Approval rating' which in turn influences Stability. This locks you to Fanatic Pacifist. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. Not chemical bliss bad, but still terrible in most situations. Utopian abundance increases happiness thus attracting immigrants. Honestly, I never. I prefer utopian. 8 credits, which at a 2:1 conversion rate is an 0. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. ago. Snapshot from the stellaris wiki. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Description. Despite being a. It also gives you access to Idealistic Foundation as a civic(+5% happy). You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. ago. = +7. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. It needs a name that reflects the fact that by choosing it all strata in society become equal. 2% job output and trade value. . The bounties of the stars are shared to all Razians. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. . Habitability penalties are pretty neglegible. Stellaris > General Discussions > Topic Details. Actual fascists flock to the fandom because they don't understand how social commentary works. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. It cost me . A technician with base 8 output will go from 0. Also, this prevents the ruining of buildings due to falling below the pop requirement. 8 credits and 0. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. 6 consumer goods more. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. 2. Set the living standard for your main species to Utopian Abundance. Also utopian abundance will be open for imperial authorities. Huge fleet capabilities. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. Well, I have, in total, more than 500 pops (from multiple different species), living in my empire and all of them are using Utopian Abundance. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I feel bad about not conquering the galaxy. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. They don't. Increase UA unity generation of unemployed pops from 1 to 2. Go to Stellaris r/Stellaris. Stellaris. If POPs have social welfare, shared burdens or utopian. It also gives . And then the contingency showed during a. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. I can't prescribe that now, so you'll have to figure it out. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. 0 consumer goods upkeep and equal political power. and even then, only enough continue growth. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis.